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Picture of Mike Rundle I'm Mike Rundle, a designer & developer living in Raleigh, NC.
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LittleSnapper's Icons & Interface

Posted at 12:01PM on a Monday in December — 10 Comments

The newest product in the Realmac Software stable is LittleSnapper, their all-in-one screenshot and image organization utility, aka, their answer to Skitch's dominance in the screenshot annotation market. Wait, there's a market for that? Apparently there is!

Realmac makes some of the nicest Mac software around, and you have to look no further than RapidWeaver to see the effort they take in crafting their application's interfaces and icons.

I recently downloaded the app and pulled out some of the beautiful, high-resolution icons they use within the application. I love the network globe icon as it's subtly different than the standard Mac OS X version, as well as the Flickr icon they put together.

Update! I'm not sure how I missed this one, but the icons and UI work for LittleSnapper was done by my very talented friend Wolfgang Bartelme. He's also got a new iPhone game out called Dashball that looks fantastic.

LittleSnapper icons

Categories: Icons

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10 Comments

Adam Covati | December 15, 2008 12:26 PM | Reply

Very nice, I'll have to check that out, but it's gonna be hard to tear me away from skitch.

I do love their icons. Those are downright sexy.

Alex Buga | December 15, 2008 1:06 PM | Reply

I do have a problem with the camera icon. It lacks perspective. But I love them though :)

Love the app too ;)

Sophia replied to William Wilkinson | December 16, 2008 10:07 AM | Reply

And we all kneel down and praise his glory.

M | December 16, 2008 9:25 PM | Reply

Great stuff. I'm wondering if 3D rendering is done before bringing them into illustrator/photoshop. Perhaps Bartelme doesn't use 3D, but it looks like Yellow Icon does.

http://yellowicon.com/stockicon/view/33/ultimate_angular_icons_

Thoughts?

Mike replied to M | December 16, 2008 10:18 PM | Reply

Hey Mason, there are many icon designers who choose to render their icons in 3D before bringing them into Photoshop for final tweaks. The reason for doing this is that you don't have to approximate the lighting and shading since the 3D engine will render your lighting however you'd like it, completely realistically.

I think it's actually more challenging to design exclusively in 2D programs as you have to recreate all lighting scenarios by hand. To each their own!

Wolfgang Bartelme | December 17, 2008 1:16 AM | Reply

Nice to hear you guys like the icons. As for tools: I did all the icons exclusively in Photoshop :)

Mason replied to Mike | December 17, 2008 2:40 PM | Reply

Thanks for the great response, Mike. Do you personally use a 3D program in your own work and if so, which program do you prefer?

I'm curious to know one is able to export as an EPS to retain scalable vectors. As far as I know, Cinema 4D cannot.

Gregory Lee replied to Wolfgang Bartelme | December 22, 2008 12:49 AM | Reply

I have to ask: how do you create icons in Photoshop CS4 without visual artifacts on the angles? Every time I create an icon in Photoshop and insert it into Icon Composer it destroys the look with jagged lines.

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